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Devlog
Orphy's Quest
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Devlog
Final Blog Post (Xiaowen)
December 05, 2020
by
xiaowenxh
Finally, our game Orphy’s Quest comes to the end of development. Our team put in a lot of effort for creating this game. All the works are worthy of a great experience during the process. We collabo...
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Final Blog Post (Jiaxin)
December 03, 2020
by
Jiaxin Huang
Finally, Orphy’s Quest is officially published. Creating this game with a group of responsible teammates really made this experience worthwhile. As the main scripter, I successfully performed my rol...
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Final Group Post
December 03, 2020
by
Shaley104
Throughout this project, we learned that time management was a great factor during team projects especially when it is difficult to work on the project at the same time in Unity Collab without collidi...
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Final Blog Post (Ashley Liu)
December 03, 2020
by
Shaley104
It has finally come to the end of the development of Orphy's Quest. The journey through this entire development was a very worthwhile experience. Having to work with teammates have made me be aware of...
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Open Beta Feedback (Xiaowen)
November 30, 2020
by
xiaowenxh
We got a lot of useful feedback from people who are not familiar with our game and with some non-game developers. We got to see how people think differently and use the feedback to improve our game. W...
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Open Beta Feedback (Ashley)
November 30, 2020
by
Shaley104
Just recently we had an open beta test for our game with people who didn't work on the game. For the feedback survey, I added questions specifically about the particle system and sizes of the art asse...
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Open Beta Feedback (Jiaxin)
November 29, 2020
by
Jiaxin Huang
Having non-game developers playtest through out game was really effective in finding many aspects that can be improved. Most of the sound and art assets was said to be incorporated well (Xiaowen and A...
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Revised After Feedback (Xiaowen)
November 24, 2020
by
xiaowenxh
I worked on fixing the background musics, making menu screen, and some other adjustment like the moving the positions of the assets, finding bugs. For wanting to make a two different background music...
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Revised after feedback (Ashley)
November 23, 2020
by
Shaley104
After doing a midpoint presentation, we have received lots of feedback to help us fine-tune the project for the final presentation. In terms of the art, the main comment was to adjust the particle sys...
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Revised After Feedback (Jiaxin)
November 20, 2020
by
Jiaxin Huang
I created a health system for the goblins so they do not die right away. The players are required to shoot it 10 times for it to die. This will increase the difficulty of the game. Since the quest is...
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Game w/ Assets and Mechanics Feedback (Xiaowen)
November 11, 2020
by
xiaowenxh
For our second playtest, we received many feedback regarding mechanics, arts, sounds. Many playtesters said that they like the style and space for exploration. For the sounds part in our game, I try t...
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Game w/ Assets and Mechanics Feedback (Ashley)
November 09, 2020
by
Shaley104
I received many feedback regarding art assets during this playtest. Many liked the overall style we have going on. Some feedback were erasing trees on the mountains or adding a water source to make th...
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Game w/ Assets and Mechanics Feedback (Jiaxin)
November 09, 2020
by
Jiaxin Huang
For our second playtest, we received feedback dealing with our art asset, sound effects, and mechanics. Ashley will talk about the art assets moving randomly depending on player's position and Xiaowen...
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Replacing Whitebox with Assets (Ashley)
October 28, 2020
by
Shaley104
Now that we're starting to replace the whiteboxing with art assets, I started adding the houses. I used 2 different art assets for the houses and for now, only one has decorations on the inside. Event...
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Replacing Whitebox With Assets (Xiaowen)
October 28, 2020
by
xiaowenxh
For the first progress check, I replace some of the whitebox with assets we previously imported. I put in the prefabs for fences, duplicate them and move each to line up to each other to create the wa...
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Scripting Mechanics/ Quests/ UI (Jiaxin)
October 28, 2020
by
Jiaxin Huang
For our first progress check, I started coding the quest system to change the color of the UI that counts the items for the quest from gray to white whenever the player talks to the NPC to accept the...
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Revised Whiteboxing (Xiaowen)
October 22, 2020
by
xiaowenxh
Based on the feedbacks we got, we adjust the scaling of our layout and make it into terrain instead of flat plain. I changed the scale of the walls and gate, moved them much closer and size it down ac...
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Revised Whiteboxing (Ashley)
October 21, 2020
by
Shaley104
Taking some of the feedback we got from our first playtest with the whiteboxing, I moved the houses closer to lessen the space in between but I didn't put them next to each other because I want player...
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Revised Whiteboxing (Jiaxin)
October 21, 2020
by
Jiaxin Huang
After we decided to use terrains rather than planes for our project, I added the terrain into our scene and raised some parts up to represent the hills and mountains. Because the players are not inter...
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Whitebox Playtest Feedback (Xiaowen)
October 19, 2020
by
xiaowenxh
For the feedbacks we received, many people mention that the scaling of the environment is too spaced out. We would be placing more assets later to fill the layout, making it feel less empty. For the w...
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Whitebox Playtest Feedback (Jiaxin)
October 19, 2020
by
Jiaxin Huang
With the feedback we received from students playtesting, our game seemed a little spaced out. The houses inside the village is really spread out, making it time consuming for the players to move from...
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Whitebox Playtest Feedback (Ashley)
October 19, 2020
by
Shaley104
For the whiteboxing portion of Orphy's Quests, I did the white boxing for the village houses and the inside layout. For now, the insides are all the same, however, once the assets are added in, the in...
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Top-Down Layout 3 (Xiaowen)
October 14, 2020
by
xiaowenxh
Orphy would walk around the village to complete favors or tasks given by the villagers for survival. Quests include fighting enemies, collecting herbs, harvesting crops, finding lost key, and etc... O...
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Top-Down Layout 2 (Ashley)
October 14, 2020
by
Shaley104
With my fellow team members, the game Orphy's Quest began to form. Players play as Orphy, an orphan who has always been alone for as long as he can remember. To survive, he goes around the village com...
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Top-Down Layout (Jiaxin)
October 14, 2020
by
Jiaxin Huang
Orphy's Quest : Ever since he can remember, Orphy the orphan has always been alone. To survive, he goes around the village completing favors of the villagers in exchange for food and shelter. Looking...
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