Revised Whiteboxing (Xiaowen)
Based on the feedbacks we got, we adjust the scaling of our layout and make it into terrain instead of flat plain. I changed the scale of the walls and gate, moved them much closer and size it down according to new position of the houses, which my teammate had relocated the houses closer to each other. I made new roads that connect all the houses together and for guiding the player. I adjusted the size and position of objects that is outside the houses, such as the fences. With the scaled down village, I added more trees that surround the walls so the overall whitebox looks more compacted together. The replacement make the overall layout looks less empty with good amount of spaces that player could explore. We would add more assets in later for more variation and more things that player could interact to the scene.
Get Orphy's Quest
Orphy's Quest
What is your purpose?
Status | Released |
Author | Jiaxin Huang |
Genre | Adventure |
Tags | 3D, Fantasy, First-Person, questhunting |
More posts
- Final Blog Post (Xiaowen)Dec 05, 2020
- Final Blog Post (Jiaxin)Dec 03, 2020
- Final Group PostDec 03, 2020
- Final Blog Post (Ashley Liu)Dec 03, 2020
- Open Beta Feedback (Xiaowen)Nov 30, 2020
- Open Beta Feedback (Ashley)Nov 30, 2020
- Open Beta Feedback (Jiaxin)Nov 29, 2020
- Revised After Feedback (Xiaowen)Nov 24, 2020
- Revised after feedback (Ashley)Nov 23, 2020
- Revised After Feedback (Jiaxin)Nov 20, 2020
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