Revised After Feedback (Xiaowen)
I worked on fixing the background musics, making menu screen, and some other adjustment like the moving the positions of the assets, finding bugs. For wanting to make a two different background music play in different area. I create a mesh trigger and code rather then having a sphere trigger volume, which the mesh collider checks player's position and play the correspond music, this helps cover up all the area I want the music to respond and also fix the speeding up of sounds when player runs. I imported more sounds effect for polishing the game.
Other things I adjust are fix the problems of moving fences and gate, also rebake the nav mesh for the AI because the goblins are walking through the fences. I adjust the positions of some assets of the environment like making the roads wider and adjust according to feedback, and also fix minor bugs like floating mushrooms and etc.
I worked with my teammates to create a complete background story of the game and added to the dialogues.
Files
Get Orphy's Quest
Orphy's Quest
What is your purpose?
Status | Released |
Author | Jiaxin Huang |
Genre | Adventure |
Tags | 3D, Fantasy, First-Person, questhunting |
More posts
- Final Blog Post (Xiaowen)Dec 05, 2020
- Final Blog Post (Jiaxin)Dec 03, 2020
- Final Group PostDec 03, 2020
- Final Blog Post (Ashley Liu)Dec 03, 2020
- Open Beta Feedback (Xiaowen)Nov 30, 2020
- Open Beta Feedback (Ashley)Nov 30, 2020
- Open Beta Feedback (Jiaxin)Nov 29, 2020
- Revised after feedback (Ashley)Nov 23, 2020
- Revised After Feedback (Jiaxin)Nov 20, 2020
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