Revised After Feedback (Xiaowen)


I worked on fixing the background musics, making menu screen, and some other adjustment like the moving the positions of the assets, finding bugs. For wanting to make a two different background music play in different area. I create a mesh trigger and code rather then having a sphere trigger volume, which the mesh collider checks player's position and play the correspond music, this helps cover up all the area I want the music to respond and also fix the speeding up of sounds when player runs. I imported more sounds effect for polishing the game. 

Other things I adjust are fix the problems of moving fences and gate, also rebake the nav mesh for the AI because the goblins are walking through the fences. I adjust the positions of some assets of the environment like making the roads wider and adjust according to feedback, and also fix minor bugs like floating mushrooms and etc. 

I worked with my teammates to create a complete background story of the game and added to the dialogues. 

Files

OrphyQuestWeb.zip Play in browser
Nov 23, 2020
Mac.zip 64 MB
Nov 23, 2020
PC.zip 64 MB
Nov 23, 2020

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