Final Group Post
Throughout this project, we learned that time management was a great factor during team projects especially when it is difficult to work on the project at the same time in Unity Collab without colliding changes and errors. At the beginning, we did not plan accordingly to who works on what during which time, so we ended up working late into the night when there was not a need to. For future project, it is wiser to come up with a schedule with teammates, so this problem does not occur again. We also learned that asking a bunch of questions is not a bad thing (Thank you for answering our many many questions @MJ) since we learn from them rather than wasting a lot time trying to figure out the problems we could not figure out ourselves. Communication with teammates is also something we learned in this project. Along with the slack channel, we also created an iMessage group chat to plan meeting times, show work progress, and alert team members in case of absences or issues occurring with the level. All in all, working as a team is a worthwhile and exciting experience that is mandatory for future careers.
Get Orphy's Quest
Orphy's Quest
What is your purpose?
Status | Released |
Author | Jiaxin Huang |
Genre | Adventure |
Tags | 3D, Fantasy, First-Person, questhunting |
More posts
- Final Blog Post (Xiaowen)Dec 05, 2020
- Final Blog Post (Jiaxin)Dec 03, 2020
- Final Blog Post (Ashley Liu)Dec 03, 2020
- Open Beta Feedback (Xiaowen)Nov 30, 2020
- Open Beta Feedback (Ashley)Nov 30, 2020
- Open Beta Feedback (Jiaxin)Nov 29, 2020
- Revised After Feedback (Xiaowen)Nov 24, 2020
- Revised after feedback (Ashley)Nov 23, 2020
- Revised After Feedback (Jiaxin)Nov 20, 2020
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