Replacing Whitebox With Assets (Xiaowen)
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For the first progress check, I replace some of the whitebox with assets we previously imported. I put in the prefabs for fences, duplicate them and move each to line up to each other to create the walls for the village. I adjust the models, and try to have variations for each prefabs so that is more visual appealing. I also use the fences to create a small garden for one of the house. I then take the roads prefabs we found to replace the whitebox I had for the place holder for the roads. The road prefabs are duplicate and line up to create the shape of the road. I adjust the size and scale to make sure each prefabs fit together. After replacing those assets, I test and see to make sure our gameplay is working fine.
For the music and sound, I do find some music and sound effects for our game. For the main music when player inside the village would be in a relax and fantasy mood, we would also have music for the forest area and attack motion music when player encounter the enemies. I found some sound effects for pick up, hurt, but still looking for more. I will import all the music and sounds later and incorporate those into gameplay.
Get Orphy's Quest
Orphy's Quest
What is your purpose?
Status | Released |
Author | Jiaxin Huang |
Genre | Adventure |
Tags | 3D, Fantasy, First-Person, questhunting |
More posts
- Final Blog Post (Xiaowen)Dec 05, 2020
- Final Blog Post (Jiaxin)Dec 03, 2020
- Final Group PostDec 03, 2020
- Final Blog Post (Ashley Liu)Dec 03, 2020
- Open Beta Feedback (Xiaowen)Nov 30, 2020
- Open Beta Feedback (Ashley)Nov 30, 2020
- Open Beta Feedback (Jiaxin)Nov 29, 2020
- Revised After Feedback (Xiaowen)Nov 24, 2020
- Revised after feedback (Ashley)Nov 23, 2020
- Revised After Feedback (Jiaxin)Nov 20, 2020
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