Top-Down Layout 3 (Xiaowen)
Orphy would walk around the village to complete favors or tasks given by the villagers for survival. Quests include fighting enemies, collecting herbs, harvesting crops, finding lost key, and etc... Orphy would receive food and money after completing the favors.
Build on to the top down layout, I further expanded on the interacting points in the layout of the level. I explained what Orphy needs to do in order to complete the quests, and linked each quests to the placement of interacting points. For example, player needs to collect herbs inside the village and in the forest, which I had mark in purple and label with number 1 for all the places that player could pick up herbs, so it is clearer to know where things are. I also labeled and explained how would Orphy interact with the store and the gate. All houses can be interact with the player.
My role for this project is to put assets for the environment that is outside the villagers' houses, import sound and music, and make sure each teammates' works come together in Unity.
Get Orphy's Quest
Orphy's Quest
What is your purpose?
Status | Released |
Author | Jiaxin Huang |
Genre | Adventure |
Tags | 3D, Fantasy, First-Person, questhunting |
More posts
- Final Blog Post (Xiaowen)Dec 05, 2020
- Final Blog Post (Jiaxin)Dec 03, 2020
- Final Group PostDec 03, 2020
- Final Blog Post (Ashley Liu)Dec 03, 2020
- Open Beta Feedback (Xiaowen)Nov 30, 2020
- Open Beta Feedback (Ashley)Nov 30, 2020
- Open Beta Feedback (Jiaxin)Nov 29, 2020
- Revised After Feedback (Xiaowen)Nov 24, 2020
- Revised after feedback (Ashley)Nov 23, 2020
- Revised After Feedback (Jiaxin)Nov 20, 2020
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