Revised Whiteboxing (Ashley)
Orphy's Quest » Devlog
Taking some of the feedback we got from our first playtest with the whiteboxing, I moved the houses closer to lessen the space in between but I didn't put them next to each other because I want players to be able to see the players in between the houses. I also added some trees inside the village for vegetation and more trees outside the walls for the forest. I might change the heights of some trees for variation once I start adding the art assets.
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Orphy's Quest
What is your purpose?
Status | Released |
Author | Jiaxin Huang |
Genre | Adventure |
Tags | 3D, Fantasy, First-Person, questhunting |
More posts
- Final Blog Post (Xiaowen)Dec 05, 2020
- Final Blog Post (Jiaxin)Dec 03, 2020
- Final Group PostDec 03, 2020
- Final Blog Post (Ashley Liu)Dec 03, 2020
- Open Beta Feedback (Xiaowen)Nov 30, 2020
- Open Beta Feedback (Ashley)Nov 30, 2020
- Open Beta Feedback (Jiaxin)Nov 29, 2020
- Revised After Feedback (Xiaowen)Nov 24, 2020
- Revised after feedback (Ashley)Nov 23, 2020
- Revised After Feedback (Jiaxin)Nov 20, 2020
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